Showing posts with label Story structure. Show all posts
Showing posts with label Story structure. Show all posts

Friday, 28 April 2017

How to Rewrite Your Novel To The Bitter End

By Candy Gourlay

Writing is rewriting. Rewriting is writing.



via GIPHY

My writing friends repeat this sagely as we sit complaining about the children's book industry while slurping glasses of wine.

Writing is rewriting is one of the first epiphanies a wannabe writer must have to launch her on her way.

Until you accept that the first flower of inspiration that you lay down as text will not be the final version of your opus, you are not a serious contender. I learned this the hard way in my early days of trying to get published when I excitedly posted my first drafts to publishers seconds after I typed 'The End'. Even now, I hate sending early drafts of my manuscripts to my editor, knowing my story is still cooking.

Make no mistake: everyone has a different way of climbing into a story. For what it's worth, here is mine.

THE FIRST TIME I WRITE IT

The first time I write my novel, it doesn't feel like I'm actually writing a novel. It's more like I'm posing a series of questions.

What is this story?
Why am I writing it?
What do I want to say?
How do I want to say it?
Who are my characters?
Why are they doing what they do?
What is happening? Why?

During this stage I know I can still get out. I can still say, no, I don't want to write this book. I can quit at any point and write another book. Three years ago, I tried to explain this process in a blog post:

When I start a book, I am a rabbit staring at several rabbit holes ... I dive into one rabbit hole. I go right in. Go as far as I can go. Write a few chapters. Do I want to write some more? Oh, that is an interesting thing. Shall I explore that? I keep going until I don't want to keep going. If I don't want to keep going, I climb out of the rabbit hole and dive into the next one.

And if I don't like that rabbit hole I climb into another one.


I keep doing this until I find the book I want to write. Then I write it.


This draft usually has a fantastic first chapter, because when I start thinking about a book, my first lightbulb ideas are always about how the story begins, how the hero gets launched into his adventure. (Mark ye this: you will rewrite that damn first chapter more times than any other!)

But at this stage – though I might have written some great scenes that make it to the final draft – I don't really know my characters well enough! My middle sags like a Pilates-free tummy. And my ending is cursory and forgettable.

THE SECOND TIME I WRITE IT (and the third, and the fourth etc)


“Writing and rewriting are a constant search for what it is one is saying.”  JOHN UPDIKE


Once a draft is down, then it's time to rewrite the story once more. You might love your first draft. You might hate it. You've got to rewrite it, whether you think it's good or not. It's not ready, trust me. Once is not enough.

And often, twice is not enough. Or three times. You have to write it however many times it takes.

When your spirit is flagging, think of bad reviews on Amazon or elsewhere. It will be easier to rewrite than to endure bad reviews for the rest of your book's life.

I do try to write nice words at this point. My friend Jane McLoughlin (The Crowham Martyres, At Yellow Lake) jokingly calls this 'writing the long words' – you know, metaphors, fancy words and literary sounding stuff that someone in the far future might quote.

But Structure must come before waxing lyrical. You can polish your words, your sentences, until they  shine, but if all those gorgeous bits don't add up to a coherent whole you've been moving deck chairs while the ship is sinking.

Structure is another thing a wannabe author needs to get his head around. Story structure is almost The Magic Bullet to getting published. All the published authors I know, understand – at the minimum! –  what a beginning, a middle and an end has got to do to deliver a good story.

Read all the books on story structure you can find. James Scott Bell is a good first stop, Solutions for Novelists by Sol Stein. Screenwriting gurus make fantastic reading – read Into the Woods: How Stories Work and Why We Tell Them by John Yorke; read Story: Substance, Structure, Style and the Principles of Screenwriting by Robert McKee; Save the Cat by Blake Snyder. (They take potshots at each other! Yorke on McKee's ‘the negation of the negation’: 'I have yet to meet a writer who knows quite what he means.')

 I've read loads more, but these are the books that have sparked writing epiphanies for me.

The first thing you learn from these books is: it's not about you. It's about the reader.

The second thing you learn is: these gurus agree and disagree but every decision you make about your story should be about ... your story.

Not about whether you want to rant about the treatment of single mothers. Not about whether you want to describe a life-changing experience from your childhood. Not about whether you want to teach the reader a lesson about kindness. Not about whether you want to imagine a historical event in all its glorious detail.

It's. About. The. Story.

So for me, this stage ... it takes a lot of time. Sometimes (well, oftentimes) years. Congrats to all you guys who can do this in a few months. Me, I can't seem to juggle everything at the same time. I figure out what my hero wants, only to discover that this breaks the subplot with his best friend. I finally understand why a minor character behaves the way she does, but her story becomes so interesting it threatens to outshine the main story!

And so it goes. And it (I) have to keep going until I've worked out all the things important to my story. This means:

  • Writing scenes that might not make the final cut
  • Really, really, really getting to know my characters
  • My hero comes to life (this involves hearing voices. I knew that I was on to a good thing when while writing Tall Story I heard a voice in my head say: 'So many armpits, so little deodorant!')
  • All the threads of story are written down, whether they're going to be in the final draft or not
  • I know my way to the ending


THE LAST TIME I WRITE MY NOVEL


“Your eloquence should be the servant of the ideas in your head. Your rule might be this: If a sentence, no matter how excellent, does not illuminate your subject in some new and useful way, scratch it out.” KURT VONNEGUT


I've just pressed 'SEND' on my next novel. My editor is reading it now. I think it's the final draft – I'm sure there will be comments, but I don't think I'll be completely rewriting scenes, or restructuring the novel, or changing the sex of a character, or anything major like that.

I think.

Writing this draft , the final one, involves:

  • Writing the words that your reader will actually see
  • Writing all those lovely 'long' words
  • Getting to the emotional core of my characters, of my novel
  • Creating an emotional experience for the reader
  • Making sure everybody in the book is alive
  • Really knowing what your book is about

This particular book was difficult because  historical/anthropological  details got in the way of my really understanding my story. So I did something I had never done with my previous books.

I took out all my favourite structure books. And then I spent a month working out how my story fitted into the structures advocated by each book.

It was hard work. What I was trying to do was ask every question I needed to ask about my characters and my story to get to the end. But how was I to know what questions to ask? I trawled my beloved books for clues.

When I came upon a pithy line like 'A character's facade is an outer manifestation of an inner conflict', I turned a critical eye on my characters' inner and outer manifestations. When I came upon a piece about Freud and Ego Defence Mechanisms and steps to how the immature becomes mature (intellectualisation, repression, regression, sublimation, rationalisation, isolation, projection, denial, displacement, reaction), I tried to work out how to apply this to my character arcs. When I read 'choices make character' in Robert McKee,  I reviewed the choices my characters made, and thought carefully about what these indicated about them

Here are just two examples – Into the Woods and Saving the Cat.



Reading Into the Woods again, I scribbled down how my story fitted into the outline Yorke discusses, in the process understanding the scenes I still have to write, for clarity, the set-ups that are missing from my story to strengthen and deepen the outcome.

1. 'Home is threatened.' How are my protagonist's ideas about his ordinary world threatened? Will my reader sympathise?

2. 'The Protagonist suffers from some kind of flaw.' What is my Protagonist lacking? Is it clear to the reader?

3. 'The Protagonist goes on a journey.' Do we feel the cause and effect of what comes to pass? Have I set up the impetus of this?

4. 'Exactly halfway through the story, the protagonist embraces for the first time the quality he or she will need to become complete' – what he needs to finish the story – sometimes it's a truth about himself.  They know what they need to do ... but do they do it?

5. 'On the journey back' the characters face consequences. Everything gets worse. The hopes and dreams at the beginning are all betrayed or crushed.

6. The characters face 'a literal or metaphorical death'.  This is an overwhelming moment, a time to write like you're a lead guitarist playing a riff. This is the part of your story that fans will be desperate to talk about and yet have to bite their tongues so as to avoid revealing spoilers.

7. The hero is 'reborn as a new person', 'in full possession of the cure', 'home is saved'. How does it end? What is 'home'? How is it saved?



Blake Snyder prescribes a 'Beat Sheet' in Saving the Cat. You can visit this website to read the Beat Sheets of various movies. But here are the steps:

1. Opening Image. This must set the tone, style and mood.

2. State the Theme. What is your story about? The main character usually doesn't get it so why not get a secondary character to ask the question that states the theme. (eg. Identity: Who am I? )

3. Set Up – Snyder calls this 'the six things that need fixing' – I actually made a list! Then I checked to make sure that my set ups were in place

4. Catalyst. Something happens that sets the story in motion.

5. Debate. For clarity's sake, it's good to have the characters discuss options. What are my choices? What do I do? Should I go? Should I stay?

6. Break into Two (the 'two' being the second act). A moment of decision when the hero walks through a door of no return.

7. The B Story. Snyder calls this the 'Breather' or the 'Booster Rocket', a subplot, sometimes/often the romantic story line.

8. Fun and Games, 'the Promise of the Premise'. Snyder says these are the moments that usually appear in the movie trailer! The scenes where buddies clash, where we think, yeah, this is why I'm watching/reading this, cool stuff.

9. Midpoint. By now the stakes are raised. The hero knows he's got a problem. But can he fix it? His view of the world changes.

10. Bad Guys Close In. Or one could also say, this is the time when the good guys lose it.

11. All is Lost. The old way of thinking dies. There's a whiff of death. Note to self: is my character suffering enough, as in, MORE than the suffering he's endured before? It's gotta be bad.

12. Dark Night of the Soul. What is the worst thing that could happen to your hero?

13. Break into Three (as in the third act). Another door of no return, a moment that leads inexorably to your ending. But what is it?

14. Finale + a Final Image that mirrors your first image.



“Reread, rewrite, reread, rewrite. If it still doesn’t work, throw it away. It’s a nice feeling, and you don’t want to be cluttered with the corpses of poems and stories which have everything in them except the life they need.” HELEN DUNMORE


Of course I still don't know if the draft I have just sent to my editor is any good.

Someone on Facebook told me, 'My editor says she'll tell me if it's my final draft.'

I will let you know.

P.S. 8 May 2014 - Just read this piece by Jess Lourey on Classic Story Structures, if you're looking to understand story structure more,  go read it!



Candy Gourlay is the author of Tall Story and ShineIf you liked this, you might like Candy's post The Final Draft: Looking for SatisfactionsVisit her website www.candygourlay.com

Monday, 4 April 2016

Notes on How to Write Action


Greetings from the writing cave as I plod my way to a May deadline. Before we begin, may I just say this: AAAAAAARGH!

That's better.

So how do you feel about writing action? Not just the fun action like battles and fight scenes a la Jackie Chan  but all the movement that happens in a story. Characters DOING things. Getting from one place to another. Or when a character is building something, like a rocket or a time machine. Or when your character is living out his dull life and time is passing so that you can get to the part where story kicks in.

As I soldier on with my current work in progress, I constantly ask myself, why am I writing it this way? Is there a better way to get my character from A to B?

Monday, 14 December 2015

Learning Story Structure from the Christmas Advert War



Festive Face!
Ahhhh, Christmas...mince pies, cosy fires, presents under the tree and the Christmas Advert War.
At their best, these adverts pull at our heartstrings and stick in our minds, at their worst they can leave us baffled or outraged  How do they stir up such strong emotions in such a short space of time? By using classic story telling - the tightness of the  structure, and some emotive tricks. Examining these tiny vignettes gives us a powerful insight into how story works.

Thursday, 5 July 2012

The Five Bricks of Story and Life

by Maureen Lynas

Eureka!


Orrible Enrietta

I'm always on the look out for patterns and structures when I'm analysing books and characters and this week was a breakthrough week for me. My last blog was on the Seven Steps of Structure and I thought the last three steps Reveal, Reflect and React needed a bit more analysis. So I got out the highlighters and put Horrid Henry (and his new friend Enrietta) back under the microscope.


Eureka! No 1

I thought I'd spotted the 3R's as a repeating pattern throughout the work, and not just after the EVENT as previously indicated.

I'll show you what I mean but I'll use Orrible Enrietta to give an example instead of Horrible Henry in case I'm sued.

Reveal
Orrible Enrietta sneaked back into the kitchen for the chocolate.
Reflect
'Chocolate is for kids. Grown ups should eat carrots and soggy cabbage. It's my human right to eat that chocolate. So I will!'
Action
Orrible Enrietta stuffed the chocolate in her mouth.

But something didn't seem quite right. Some sentences, paragraphs didn't fit the pattern – what were they doing, if they weren't revealing, reflecting, or reacting.

So I decided to check my research and went back to James Scott Bell's Revision and Self-Editing but when I looked in the book the three R's were not there! Even though that's where I was convinced I'd discovered them. What was there was –

Action Scenes – Objective, Obstacle, Outcome.
Reaction Scenes – Emotion, Analysis, Decision.

Interesting! And now I was having…

Eureka! No 2! I had discovered The 5 Bricks of The Scene.


If this is a good old secret known to many then that’s brilliant. But it’s new news to me.

The Bricks of The Scene is what story structure is built from.

Something is revealed
There is an emotional response.
There is reflection/discussion
There is a decision
There is action

For example

Reveal
Orrible Enrietta was watching Zombie's Rule, OK.
'It's your turn to wash the dishes,' said Mum.
Emote
'No! Not fair!'
Reflect/discuss
'I did it last year! Why can't we use paper plates. Why do we have to use stinky proper plates like rich people? I'm too young. I'm too clumsy!' 
That'll get her, thought Orrible Enrietta. Mum won't want her precious plates smashed.
But mum was one step ahead of her. 'Any breakages come out of your pocket money.'
Emote
Grrr.
Reflect/Discuss
I'll think of something, thought Enrietta stomping into the kitchen. What would a genius do?
Decision
Aha!  I'll wash them all right. But I won't clean them.
Reaction/action
Orrible Enrietta turned the cold water on. She rinsed the spaghetti off each plate and into the sink. Then stacked each plate on the draining board. I'll leave the tap on, she thought. It'll wash the spaghetti away. Then I won’t have to wash the sink either. I am sooooooo brilliant!
'Done Mum,' she shouted. She dashed back into the living room just as the Zombies chanted, 'Blood, blood, brains and blood. You should run, oh yes, you should.'

That seems a lot better. But I hear you cry (those of you who don’t want to follow rules or patterns)
Are there rules to break?
Yes! It doesn't have to be as prescriptive as it sounds. But rule and patterns are there for a reason, if you apply these bricks to any event, they will be there e.g. I want toast. There’s no butter. Damn it! Shall I go to the shops or have cereal? I’ll have cereal. I eat cereal. They really are the bricks of life not just story.

The reveal and emotion bricks can be alternated to escalate the emotional reaction to the reveal.
Here’s a different scenario.

Reveal
Mum interrupted Zombies Rule, OK. 'Mrs Knowitall is coming for tea,' she said.
Emote
Noooooo, thought Orrible Enrietta.
Reveal
'She's bringing Nigel Knowitall for you to play with.'
Emote
Nooooooooooooo, thought Orrible Enrietta.
Reveal
'And the baby.'

Emote
'Nooooooooooooooooooo! 
Not the BABY! Anything but the BABY!'
I hate the baby!
The emotion and reflection/discussion bricks can be alternated to escalate the panic of the situation.
Reflect/discuss
I need an incredibly clever plan that only I can think of.
Emote
Aaargh! I can't think of one!
Reflect/discuss
I'll hide. Under the bed.
Emote
Grrr. Mum always looks there first.
Refelect/discuss
'Blood, blood, brains and blood,' chanted the zombies on TV.
If only I was a zombie, thought Enrietta. No one would ever come to the house if I was a zombie.
Decision
That's it! I'll be a zombie!
Once the decision is made there can be no more reflection/discussion.
Action
'Blood, blood, brains and blood,' chanted Enrietta. She shuffled towards the door, her arms stretched out in front. 'I need flour and jam and mud.'

What can be missed out?
I'm very interested in 'the gap'. The gap we leave for the reader to fill. This is probably the basis of 'show not tell' (will think more deeply on this, that could be a giant blog post). But for now this is what I think happens. We invite the reader to infer something because we have missed something out. We give them a role to play in the story and they fill the gap with their own life experiences and knowledge. I also think this is where subjectivity comes in to play. People like books that allow them to fill the gap easily. They relate to the gap you leave.

So what can we leave out? The reveal? The emotion? The reflection/discussion? The decision? The action? Are Reveal and Reaction essential? Does leaving out emote or reflect provide the gap for the reader? Let's have a go. Let's go back to the washing up scene-

Reaction/action
I'll leave the tap on, she thought. It'll wash the spaghetti away. Then I won’t have to wash the sink either. I am sooooooo brilliant!
'Done Mum,' she shouted. She dashed back into the living room just as the Zombies chanted, 'Blood, blood, brains and blood. You should run, oh yes, you should.'

Don't Reveal
the sink has overflowed.

Emote
'Enrietta!' cried Mum, storming into the living room.
Reveal
Her slippers left soggy footprints on the floor.
Emote
'You are in soooo much trouble.'

The missing reveal from the text is implied by Mum's emotional reaction. We as adults would be able to fill the gap. But could children? Young children don't have the skill to infer so the gap may be filled by an illustration. Which is why it's essential to discuss the text and illustrations with them: to make sure they have the whole picture.

So, what's on each brick?


Reveal
In no particular order
Who’s there.
The setting.
The obstacle.
The objective.
The tone.
etc

Emote
Any!
But it should be right for your character type. Horrible Henry would be unlikely to do sadness. His main emotions are frustration and joy.

Reflect/discuss
The situation.
The emotion.
The problem.
The consequences.
etc

Decision
The protagonist must make a decision that will carry the story forward. He/she can have the decision made for them depending on the story (a bomb goes off so they must move on, the decision is out of his/her hands) but if all decisions are made for them then it isn’t really the protagonists story is it?

Action
The action should be based on the decision and should move the story along. We're not talking action as in – she waved her hand at Mum. We're talking – so I plastered my face with flour and dribbled on jam for the scars and lay in wait for the BABY.

So
The story layers seem to be
The finished structure (Hero’s Journey, Romantic Comedy etc) is created using –
The 7 steps of pacing and plotting (name, preview, contrast, EVENT, reveal, reflect, react)
Which are built with –
The 5 bricks of The Scene (Reveal, emote, reflect/discuss, decide, act)
And I’m wishing I’d called the 7 steps something else! That fits the analogy of a building. The 7 girders?

And then, I hear you cry over the internet, ‘What about the cement? What's glueing it all together?

Well, that would be the...

WORDS! 

Happy writing

Maureen 
Maureen Lynas blogs intermittently on her own blog which she creatively named - Maureen Lynas
She is the author of
The Action Words Reading Scheme
Florence and the Meanies
The Funeverse poetry site.

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